#ifndef _TEST_SCENE_H_
#define _TEST_SCENE_H_

#include <cocos2d.h>
#include <SimpleAudioEngine.h>

class MainMenuLayer : public cocos2d::CCLayer {
public:
	virtual bool init();
	virtual void menuCloseCallback(CCObject* pSender);

	void newGameCallback(CCObject* pSender);
	void continueGameCallback1(CCObject* pSender);
	void continueGameCallback2(CCObject* pSender);
	void continueGameCallback3(CCObject* pSender);

	LAYER_NODE_FUNC(MainMenuLayer);
};

#endif